The real question is, is it possible to unlock the extra VRAM for retail games using the same process with a kernel module? If the answer is yes, then increasing the internal resolution of some PSP games for PSP SLIM users should be totally possible.
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This is a confirmed fact and you can read details on how to unlock it here and here (on this one the user Mills seems to have been tried something with this some time ago). (01-24-2017 09:52 AM)Kabuto_Kun Wrote: But there is something that is not well known from what I can see from some research: the PSP SLIM and later models actually doubled the PSP1000 VRAM to 4MB, but this additional 2 MB can't be used for games, only for homebrew.
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2017 Reddit /u/Kabuto_Kunį/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method")į/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. Maybe the same cheats work for the JAP release but I didn't test it.ĭriver 76 also has a 30FPS cheat that can be found here. The same cheats can be used with the USA and EUR releases of the final game (both game BINs have the same MD5 checksum).
You MUST set a high PSP CPU speed for it to work as it should, so go to PPSSPP Settings>System and set it to a fixed value of 666Mhz at least. The 30FPS cheat can be used on PPSSPP (not for real PSP/Vita) to allow low powered devices (Android generally) to run the game at a stable 30FPS, so it's easier to achieve fullspeed. You can use the 60FPS cheat to disable it, which can make the game run better if you are running the game on a real PSP/PSVita/PSTV it doesn't make any difference for PPSSPP. The game already runs at 60FPS by default, but it uses an internal Vsync that makes the game run at a fixed 30FPS when it can't keep a stable/solid 60FPS. simple CE scripts to help creating CWCheats,Įdit by vnctdj : Please use the "code" tag when you post long lists like this one.
~ Not really into maintaining such database myself, but just found importing was skipping first cheat and fixed it p.
That way it would just require copying database file into correct folder and pressing import in cheat menu. I guess first difference could be made way easier for mobile users if anyone would just pack all the patches(at least those known to work perfectly without causing issues) into cheat.db p(format of this file is simple, same like ini files, but require _S/_G lines above cheat list for each game). memstick folder location is different for each platform ie on android it's your sdcard(name can vary between devices).
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mobiles doesn't come with standard text editors so cheat menu doesn't have an option to open ini file, you have to install some app that can read ini files(some text editors might be limited to txt) then find and edit your game ini file in memstick\PSP\Cheats, Using cheats is same on all platforms, the only differences are: