These two plants are the most fundamental species of the Garden: Baker's Wheat is the basis for regular plants, while Meddleweed is the basis of fungi. By leaving garden plots empty, Meddleweed may also appear.
Initially, the Garden only has one seed available, that being Baker's Wheat. A crop will decay once its age reaches 100 unless it is immortal. For premature plants, any passive effects will only be at 10% for buds, 25% for sprouts, and 50% for blooms.
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A plant's passive effects will increase in potency with each growth stage, reaching full strength once the crop matures. The premature stages of growth increase as the crop reaches 1/3 and 2/3 of its mature age. As the age increases, the crops will grow as bud, sprout, bloom and finally mature after reaching their mature age. While growing, the crop ages every tick by its aging value, which in most cases is a randomized number. The length of one tick is determined by the type of soil which is currently in use, though a tick can be triggered instantly by spending a sugar lump. At each tick, the game will check three things in order for each tile: age, contamination, and mutation. A seed can be easily planted more than once by shift-clicking to plant. The plants and fungi can be planted in the garden by clicking on the seed you would like to plant on the left-hand side and then clicking on an empty tile in the Garden. The maximum size of 6×6 is unlocked at level 9.Īs you can see, cost efficiency starts to drop slightly at garden levels 5 and 6 before rising sharply at levels 7 & above. The Garden's size starts out as a 2×2 grid, and can be expanded by further upgrading Farms with sugar lumps.